MrRedstoneToGo
MrRedstoneToGo
The magnet like in Create: New Age?
I found the problem: fabric doesn't know "forge:mod_loaded" (It's in the compat recipes)
In general there are "forge:“ tags in fabric version.
In fabric, axes are not tagged #c:tools/axes. They are called with #c:axes (See tag file sliceanddice:allowed_items) @PssbleTrngle Check if there are other incorrect tags, including in the recipes.
It's just a bit annoying. If I wash soul sand, the number in this mode just decreases by 1 instead of 9. So I have to look in the recipe...
I you've fixed this: Is there any way to tell EMI in the recipe tree crafting mode that you have already pruduced a fluid?
The recipe tree has one big problem: It miscalculates with chances. Another bug, this time with catalysts:  Regardless of the output of a recipe, EMI should make...
It's a different issue... If it is a problem at all. Maybe the sand represents the recipe and not the output (the main ingredient is always shown) and that would...