MrGadget
MrGadget
Currrently for initial spawn payload this happens: 1. OnObjectSpawnStarted 2. SyncVar hooks fire as objects are spawned 3. SyncList / SyncDictionary / etc. callbacks are fired as objects are spawned...
So I don't forget...self-assigned. https://mirror-networking.gitbook.io/docs/components/network-manager Clean up references to having more than one.
See also https://github.com/vis2k/Mirror/pull/2868 Uses OnValidate and Reset to prevent users from adding components that would conflict that Unity can't catch on its own: - Changing a MonoBehaviour to a NetworkBehaviour...
See also https://github.com/vis2k/Mirror/pull/2869 Uses OnValidate and Reset to prevent users from adding components that would conflict that Unity can't catch on its own: - NetworkIdentity in same object hierarchy as...
If @paulpach or @James-Frowen could please do this or tell me how and I'll do it I'd appreciate it. Thanks.
Windows Server 2012 R2 with Stable Pre-built version of InspIRCd. Spammed to log file every 5 seconds. Resolution...User the service is running under, in my case Network Service, needs at...
My current CI produces and uploads 2 artifacts from two folders in the repo. One is a core package and the other is optional, containing extra stuff for demo testing...
Fix typo Fixes #4
### Quick Description Implement SSLStream for TCP (reliable) connections for both server and client certs. ### Explanation Encryption has several known benefits, including compression. #### For Feature Requests [SSLStream on...