MrGadget
MrGadget
Update after reading and learning a bit: I've done some investigative work to recreate the original issue and its origin. The real issue stems from deliverables in the installer package....
Related to this perhaps? https://github.com/vis2k/Mirror/issues/2900
What the client and server do with the data at each end is not your problem, nor part of what is asked for here. By its very nature, encryption gives...
HTTPS is SSL Stream over TCP...just sayin' :)
Closing this - networked player object is required. Adding this in would break how Mirror works for everyone else.
Closing per comments above. This is believed to be a Unity issue.
Closing this. If the issue still persists, it's either due to weaver-generated code or a Unity bug, and there's nothing we can do about it in either case.
Closing for lack of response and that it appears to be on Unity's side. Reopen if more current info becomes available.
> Is there some state that is changing after quitting the online scene to offline ? Yes - Network Manager is destroyed so it doesn't collide with the one that...
Closing per comments above...tag should not be added.