MossFrog
MossFrog
Superb thank you so much for the reply!
Thank you very much, is there an effective way of removing the effect from the scene (deleting the handle) playing any effect multiple times within a single runtime seems to...
Transparent objects being rendered in the scene become brighter as if there is an extra light source
This issue is only visible on transparent objects or objects that have textures with an alpha channel (Opacity value less than 1)
Transparent objects being rendered in the scene become brighter as if there is an extra light source
Create a couple of transparent objects such as cubes, planes or try a GLTF model with a couple of transparent textures. Then add a directional light and ambient light. Set...
Transparent objects being rendered in the scene become brighter as if there is an extra light source
An example alteration to a regular colored cube would be child.material.transparent = true; child.material.opacity = 0.7; Materials with similar settings seem to trigger the issue
Transparent objects being rendered in the scene become brighter as if there is an extra light source
  Example of the same object after the camera angle changes (Transparent colored plane with a meshBasicMaterial)
Transparent objects being rendered in the scene become brighter as if there is an extra light source
Okay cheers will be waiting for a response.
Transparent objects being rendered in the scene become brighter as if there is an extra light source
I tried the renderer with a simple cube also  Left side is without effekseer renderer right side is with it. Cube with material color red, transparency true, opacity 0.77
Transparent objects being rendered in the scene become brighter as if there is an extra light source
const renderer = new THREE.WebGLRenderer(); setting the renderer's property "alpha" to false fixed this issue :) !
This issue still seems to be persistent, does anyone have any viable workarounds or fixes?