EffekseerForWebGL
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How to set an animation to loop indefinitely?
Is there a parameter to make an effekseer effect loop over and over? Or must it be re instanced after each cycle?
I could not find any member functions such as setLoop() in the source code but the feature seems to be available on other platforms such as Godot.
I'm sorry to forget to reply.
Please read it. https://effekseer.github.io/Help_Tool/en/ToolTips/01.html#infinite-the-lifetime-of-particles
Thank you very much, is there an effective way of removing the effect from the scene (deleting the handle) playing any effect multiple times within a single runtime seems to lower performance. Basically is there any way to clean up an effect after execution to reduce its performance impact later on?
Would you upload a reproduction code?
Stop
is an only function to stop an effect.