Morgan Moon

Results 5 comments of Morgan Moon

I like the idea, however in Unity 2017.4 (LTS Release) .NET 3.5 is still supported and will be until 2020 from my understanding

I just made an extension method called .Await() for IPromise that uses TaskCompletionSource. It can't be used in the framework officially because TaskCompletionSource is .NET Framework 4+... But, hopefully this...

@jdnichollsc > @MorganMoon hey mate, are you using this library with `async/await`? :) I am using this library in a Unity project, and there are some cases where I use...

I believe this is still not implemented. Is there a way around this?

Well, for texture's unity has UnityEditor.TextureUtil.GetStorageMemorySizeLong(Texture t) It is currently an internal class though - maybe that could be changed or we could use reflection 😬. Is there something similar...