Morgan Gardner
Morgan Gardner
Hi both :) I still believe this could be implemented. Just a bindable event that when triggered (usually from a button press, but could be done from a dash or...
I just debugged the error as I too have multiple ArgumentNullExceptions on startup, with the pre-release version. The error thrown is in the CoreAudioDevice.Internal.cs Line 115 _audioMeterInformationPtr = Marshal.GetIUnknownForObject(result); System.ArgumentNullException:...
Windows 10 Pro Version 10.0.16299 Logitech G430 Headset Oculus Rift NVIDIA High Definition Audio (TV through HDMI) Realktek High Definition Audio (Speakers)
The exception is handled with a try catch, I just allowed VS to break on ArgumentNullExceptions
Yeah, one capture device, Stereo Mix. I've not tried with that enabled.
There's plenty of disconnected devices, that'll never be connected again ;)
Try updating to the latest pre-release version instead of the stable version. It doesn't have the endless loop bug, just a few on startup.
In my fork (that I admittedly made a while ago and haven't touched since, 😢 ), I used a different steam library search method (using VDF.NET IIRC) [here](https://github.com/MorGuux/dlss-swapper/blob/main/DLSS%20Swapper/DLSS%20Swapper/Data/SteamLibrary.cs#L59). I should've...
https://docs.microsoft.com/en-us/windows/apps/design/shell/tiles-and-notifications/adaptive-interactive-toasts?tabs=builder-syntax