TombEngine
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A new custom Tomb Raider engine based on TR5 engine
Originals simply filpped matrix and did second render pass for different objects. Maybe we need to use that as well.
The conditional step sounds for Wolf/ Dog / Husky) are not playing in TEN but are being triggered in Wadtool. https://user-images.githubusercontent.com/84292688/147072311-217fe5ad-f83e-46cb-b8d5-b63b3d858b56.mp4 https://user-images.githubusercontent.com/84292688/147072886-b243af55-102f-4b23-b173-8ab82078a527.mp4
Lara get stuck in fall animation if she jumps on statics with hard collision. This bug is repeatable over and over. The video says it all https://youtu.be/a4QUQIpWlR0
I add issue here to don't forget it in the future. - Update Water Splash into something more beautiful - Add function for EmitBubbles(pos, density) (That reacts to the surface...
As discussed on the server, I would like to request the Autos from the first two games to be added back into Lara's inventory.
- Shoot switches ignore partial bits checked. If I have 3 shoot switches with bits 1+2, 3+4, and 5 selected respectively, then it is ignored and will trigger the stuff...
TEN badly crashes in aforementioned case without ability to recover. Seems like an issue with animation system, as it throws to `Renderer11::UpdateLaraAnimations`.
Don't know if that has already been noticed, but as you can see in picture: Items pried from the wall don't show up in inventory only the name. I tried...
Right now it can be difficult to make certain Flame OCB's work. You could make Flames not controlled by flames, and it would be an upgrade from having to deal...
Version: TEN 1.2.0.0 , Tomb Engine 1.6.9.0 It has been discovered that static meshes, with the `dynamic` lighting mode set, do not react to all dynamic lights. The below static...