TombEngine
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Feature Request: Adding new water effects
I add issue here to don't forget it in the future.
- Update Water Splash into something more beautiful
- Add function for EmitBubbles(pos, density) (That reacts to the surface detection).
- MakeExplosion(pos, size, shockwave) (Right now, if triggered in an underwater room, it does the same effect than in dry rooms).
- EmitCurrent(pos, rot, speed/intensity, length) (Show small particules that follows a current stream.
- EmitClassicWaterfallSplashes. (like the ones used in TR1 and TR2).
Requests are for lua API functions and nodes.