TombEngine
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A new custom Tomb Raider engine based on TR5 engine
As in TRNG, the user should have the freedom to have, for example, floating items held by a force field or something. This needs to be addressed because it confuses...
Revises animation sound effect conditions. Will require asset updates for water creatures later, but for now their sounds are handled with a special exception. Old sound conditions: - `Always` -...
If the `Compress textures` setting is enabled Caustics with 64x64 size flicker and any other size does not render. Also animations randomly crash the engine.
When this animation plays, she will fall through the box back into the water: 
Flat floor tiles with ceiling geometry lowered onto them do not light up properly unless the floor tiles are broken into triangles. TRNG version works as intended, TEN version has...
Tomb 4 code looks like this  Code in TEN: 
In TR5, when Lara gets out of water, the camera snapped. In TEN, lines `276` and `27`7 have been added, which are the only differences compared to `lara_as_controlled_no_look()`:  ------------------...
Hello. I have a LUA script to add dynamic lights to all statics that are static #2, a null mesh. It currently works on regular rooms, but won't ACTIVATE as...
An object that should be implemented is the keypad from TR5, like in TRNG.
When you move a bridge to another room, it will loose its collision..