TombEngine
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Camera when getting out of water gets to Lara's side
In TR5, when Lara gets out of water, the camera snapped.
In TEN, lines 276
and 27
7 have been added, which are the only differences compared to lara_as_controlled_no_look()
:
However, when not using the original animation, I get the issue as shown in this video: the camera slightly rotates as Lara's hips rotate.
With the original animation this is probably not visible, because her hips don't rotate.
https://github.com/MontyTRC89/TombEngine/assets/12445716/291c98f8-d6e3-49d7-afef-4b85893b2658
As you can see after: when pulling up from a ledge, which uses lara_as_controlled_no_look()
, the issue isn't there.
After a little bit of investigation, it seems the comment in that bit of code above is wrong: it's not line 277
(the node) that fixes the snapping, but line 276
(the flag):
When I remove line 277
, it fixes the camera:
https://github.com/MontyTRC89/TombEngine/assets/12445716/874b6f98-5b00-44eb-bdb9-81194a361559
(and on the other hand, if I remove 276 but leave 277, I get the rotation and the snapping)
May we remove that line?
Mind that I have not tested with the official TEN animation, but I doubt the result will be much different.