Tomb-Editor
Tomb-Editor copied to clipboard
Tomb Editor
This would be just my idea. In the WADTool there is an object catalogue. Object builders can upload their objects/outfits etc. to a corresponding website, these are then displayed in...
In TombEngine, I've introduced prototype interactable attractor objects that lay the foundation for upcoming enhancements and fixes related to ledge grabbing. Attractors are designed to provide a dynamic and dependable...
This issue is for a feature request. It would be useful to have a button on the sidebar that links to the log file of the project. 
So it will not import state id changes, animcommands etc, just the animations themselves. Useful for say, importing custom idle animations without reconfiguring the state id changes.
Request: Implement a button to apply the desired attributes (texture, blending, sheen or opacity) to all the faces of the selected mesh that also have the selected texture.  In...
Since we now can have many light types in UI, we should add new light types - wave, glow and fade (latter one fades vertex color alpha value to make...
Since TEN doesn't have flipmap limits, then I guess it would be a good idea to increase the limit of IDs in Tomb Editor.
Builders should be allowed to scale more than 1 objects because at the moment, this is not supported.
Is it possible that default textures (when u just create a room and texture NOTHING) are automatically textured while creating a room? Like (example) green for the floor and light...
Creating levels for TR1 version with Tomb Editor comes with some bugs to pathfinding. The most important ones I have noticed are 1. Swimming crocodiles (and maybe rats?) try to...