Tomb-Editor
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WT: request, make button to apply attributes only to selected material
Request: Implement a button to apply the desired attributes (texture, blending, sheen or opacity) to all the faces of the selected mesh that also have the selected texture.
In the mesh editor there is a button "Apply to all" that applies the desired attributes to all the mesh faces, would be possible implment a variation of this button that also checks if that face is using the texture selected in the "Texturing" window and only apply the changes in those faces? "Apply to current texture" or something like that.
I think it would be very useful to apply attibutes to the mesh faces that are hidden (like the hair layers that are under other hair layers), as Wad Tool can't hide faces, reaching to those hidden faces to click them and apply the double side flag can be complex, and each time the mesh is edited, this actoin should be redone. If we would have a button like that, it could make artists create in a 2nd texture those polys that require double side or any other particular attribute, what they can sort that in Blender or 3ds max and once in Wad Tool could be solved easily with such button of apply to material (or texture).
And I think the implementation of this solution may be easy because some rutines are already in the system (like apply to all that loops through all the mesh faces or change the texture that apply the new texture only to the faces that were using the old texture).