Tomb-Editor
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Tomb Editor
Allow the user to select sectors more than once (with CTRL+Click). This means in a sequence of sectors like: ``` 1, 2, 3, 4, 5 ``` We should allow the...
**Summary:** Seems to be similar case as my older bug about 2-click high vaulting. In this case, when Lara is in Room X and climbs into the room Y using...
WadTool way of handling textures for legacy objects makes it easy to bloat up .wad2 file, because the whole texture page is copied even if a little texture is used...
As the title says, it would be great to have a "Replace existing" button for statics as well. Since the mesh editor exists now, we can select the mesh we...
## Description Trying to launch "Tomb Editor" or "WadTool" results in an appcrash with exception code **e0434352**. It looks like the issue is the same for both programs ( see...
We can achieve this with block flags (just like diagonal geometry does). Proof of concept:  
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Right now there is no way to simulate movement on imported geometry. This is due to not being possible to assign weight to imported geometry and import it into editor....
Currently in level building its a guessing game to make a flyby. You are working with cryptic numeric controls and when you try it in game, the cameras often behave...