Tomb-Editor
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Tomb Editor
Checking this option in level settings causes some objects to shift / change position in the compiled level. Inside TE itself, they are unaffected. I can't give replication steps as...
Back in TE 1.2.7 I believe (long time ago) glow used to have more impact on the appearance of water creating a deeper and more intense effect, is it possible...
This means lara would appear flat in sky rooms which is not desired.  This happens both in tr4 and TEN it seems. According to Raildex the light is actually...
Window Instances allow you to freely place planes into a room and act as a "portal". The idea is borrowed from Dxtre3D, which did not have "Toggle Opacity" option for...
### Legend: ✅ - Done 🟡 - Currently worked on ❌ - Not started ### List of Forms which have been ported to WPF so far: | Name | Is...
Whenever I import a model in WadTool that uses a different texture size than a square of 2 (so 64x64, 256x256 etc...), Tomb Editor goes nuts with coordinates warnings when...
Some time ago I have occasionally stumbled onto weird issue with certain room lights in imported PRJ (Karnak) which became total blackness in final compiled level:  Back then I...
## High priority - [ ] Cust command out of range exception (reported by Choco) - [ ] Add TEN Autocomplete - [x] Add context menus back; (how did that...
The current one is the default colour picker UI that hasn't been changed since Windows 95, and is really clunky to use. Would suggest looking into a style like Photoshop...
Like how groups are done in Hammer Editor, my idea is to have a new dockable window which displays a list of groups, where next to each group record, there...