Tomb-Editor
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TE: "Remove unused objects from level" causes some moveables to change position in-game
Checking this option in level settings causes some objects to shift / change position in the compiled level. Inside TE itself, they are unaffected.
I can't give replication steps as it seems to be quite random, but it is confirmed that multiple people had that issue at least once.
Unchecking this option in level settings always resolves this problem.