Luke Money

Results 21 comments of Luke Money

Just want to bump this to say this bug is still present as of the latest nightly build. Attempting to use enum type inference for a mixin argument results in...

I've been working on a lua scripting API for modding Red Faction Guerrilla Re-mars-tered. Added this editor into the tools overlay and I'm very happy with it so far. Hooked...

Added a simple file explorer so people can more easily browse sub-folders. Recursively scans the scripts folder and all it's subfolders. At some point I wanna add tab / multi-file...

Would be nice to have something like blender has too, where you can put objects into arbitrary collections: ![blender_xDUiBMYkXW](https://user-images.githubusercontent.com/8206401/235032549-f0caabd6-f1aa-4d4f-8182-4d9b9ba3cd58.png) I think it would have to automatically move all child objects...

Moved this to the v1.0.0 project. Wanted this in v1.0.0 but forgot to add it.

Just finished converting the map viewer to use the editor data format. Now the first time a map is opened it has to be imported. This converts the zones and...

Now that I've gotten a chance to properly test this design with live code, I see some issues with it: 1) Since properties are accessed via strings, typos can result...

Closing this since the base implementation is in the NF rewrite. You define plain classes which inherit `EditorObject` and get serialized by `ProjectDB` using the [bon library](https://github.com/EinScott/bon). Undo/redo is incomplete...

Will need to investigate this again post v1.0.0. Been a while since I looked at it. I believe it's because RFG meshes can assign different materials/textures to each submesh, whereas...

Example of multiple variants stored in one cchk_pc/gchk_pc: ![image](https://user-images.githubusercontent.com/8206401/233520976-5985518b-d7b7-4acc-9377-ccbc2e32e93a.png) The game refers to them as destroyables. Looks like most big buildings only have one variant.