ImGuiColorTextEdit
ImGuiColorTextEdit copied to clipboard
Screenshots

Origin: https://twitter.com/luksamuk/status/916003118575489024
@itamango's GUI uses it:

Origin: https://github.com/ocornut/imgui/issues/1269
Using it in my own engine as a live shader editor/inspector within my frame capture facility:

Tooltips for identifiers are provided by using reflection service of DX11.
Scant Assembly game uses it:
Source: https://daivuk.itch.io/scant-assembly
The TextEditor in Graphite, using the new Light style of ImGui 1.53.

Nice one. :)
Some fun with retro color scheme and VGA fonts.... :)
Making progress with the TextEditor in Graphite:

Interfaced the editor with a Lua interpreter and an object model. Tooltips are generated dynamically from the object model.
Zepto8: A PICO-8 emulator and IDE by @samhocevar

I've been working on a lua scripting API for modding Red Faction Guerrilla Re-mars-tered. Added this editor into the tools overlay and I'm very happy with it so far. Hooked up the lua error reporting with the editor and I load in identifier definitions from a json file so anyone can edit them.

Once the API is more mature I'm going to see if I can setup a way to open the online docs page for a type in browser by placing the cursor on it and pressing F1, as visual studio lets you do. That way I won't be partially recreating the docs separately for the editor mouse-over info.
Nodable uses imGuiColorTextEdit !

I'm not using the lastest version, but I'll update it soon. Thanks to @BalazsJako and all contributors.
Added a simple file explorer so people can more easily browse sub-folders. Recursively scans the scripts folder and all it's subfolders. At some point I wanna add tab / multi-file support as well.

A code editor i made with this library
https://github.com/LordManjush/Cling/tree/master


