Mis012
Mis012
they used some android java API integrating into this repo doesn't really make sense, it makes more sense the other way around... what might make sense would be to keep...
fwiw implementing the java parts in C does have it's appeal, for where it's possible... but that will probably be a minority of applications, even ones that are mostly native...
I'm a bit worried looking at the size of the java source dir... I guess it depends on how well the separation of platform specific code is done if you...
ah, my bad :D isn't using freedreno kernel bits / mesa on android/downstream pretty hard for ordinary users? :P might be easier on Linux downstream I guess
wow, that's pretty cool though I would rather #mainline the device ;)
can't you just put a massive porch? :D
>discord I think I'll give that a pass, though I wouldn't mind brainstorming ways to hack around DSC :D
also a translation layer makes a few orders of magnitude more sense, and even if they don't attempt to emulate aarch64 on aarch64, I still like my thin* translation layers
EDIT: it would seem that I was remembering https://github.com/shuffle2/nx2elf (or https://github.com/dazjo/nxtool ?) ~~since this is a translation layer, and Switch uses ELFs, I'm curious (and should probably not waste time...
it seems to me that all that is really needed is a way to subdivide the tiles so that there are enough vertices... positioning said vertices accordingly seems to already...