Mis012

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well, I've got https://github.com/android/ndk-samples/tree/main/gles3jni to draw the background... but not sure why it's not drawing the triangles

well, I use Gtk's GLArea, so the apitrace has a lot of Gtk stuff, but I can share it :P [dalvikvm.trace.gz](https://github.com/Cloudef/android2gnulinux/files/7779617/dalvikvm.trace.gz)

of course I tried `apitrace -a egl` as well, but it doesn't work on Wayland, apparently... and I needed to build gtk from git because they just fixed forcing GLES...

another issue is that I believe Gtk doesn't guarantee using EGL, so I might have to make my own GLArea that does if android guarantees that I also tried Worms,...

YES it works :) turns out it's common practice for the app to wait for me to call `onSurfaceChanged` so it knows what size the window is and before it...

I might have to make my own GLArea though... since it seems that even the example hackily relies on disabling the alpha channel in EGL instead of supplying proper alpha...

btw, do you have some simple Unity app that works with this project that I could test? would work a bit differently then GLSurfaceView I imagine, but running such apps...

heh, so I need GLES 1.0 for Worms Armageddon... and GTK won't gib me that I tried to get something to work with shoveling rendered frames through EGLImage, but in...

now I could really use if gdb was able to associate the addresses of functions from the bionic library with the function names... any idea how to make that work?

this ndk lib does have symbols, but gcc doesn't seem to get the memo regarding how they were relocated... also half the time the stack frames are messed up :/