Mis012
Mis012
The context state was not shared (this was a bug, the app passed NULL as shared_context in eglCreateContext), and apitrace seems to have correctly emulated this and reproduced the same...
well, you say that apitrace always shares state, but it did correctly replicate the issue caused by the context not being shared...?
well, it did reproduce the issue for me... the apitrace is here, the black squares are supposed to be map tiles but because of the context sharing not being set...
>Like I said, glretrace attempts to share all state between context I don't understand how this can be the case when it seems to correctly reproduce an issue caused by...
@xCuri0 Hello, nice to see someone working on this :) I was trying to compile your android branch, and got to a point where I can launch the simple.c example...
@xCuri0 **Display**: 1280 x 720; DPI: 320; Evaluated Size: 4.6" **GPU** Mali-400 MP; ARM; OpenGL ES-CM 1.1; OpenGL ES 2.0 The examples don't seem to care if you have GL...