Luminary
Luminary copied to clipboard
CUDA based Pathtracing Offline and Realtime Renderer
Hello, In the UI, I find it difficult to precisely change a numeric value by dragging the mouse. It would be convenient if one could also input these values with...
Just an idea: SIngle bounce caustics are simple. Simply sample a smooth surface and a light source and trace that path. This cannot be combined into the current pipeline. However,...
One issue is that the current UI is rendered on the CPU which is quite slow. The reason behind that is that the framebuffer has to reside on the CPU...
Once #69 is done, it would be nice to implement a frametime graph. A design that I liked quite a lot was the one used in the LegitEngine ...
Did anyone ever do some research on how to simulate this for use in a renderer? Could be quite pretty. Oh yeah and steamed hams.
The UI height should be resizable. Further, when moving to the left or right border, the UI should extend to full height like in most OS.
Handle input polling in a separate thread. Communication to the main thread should be done through double buffering and mutexes. Currently Im thinking about an interface like this: ``` C...
I just saw you started implementing the cache points, super cool : ) How are you going to go about it? Strictly following what Disney is doing or with some...
The images rendered (in benchmark mode but this also happens without the benchmark mode) seem to be getting quite a bit darker as more SPPs are rendered? I zipped the...