Mikhael-Danilov

Results 45 comments of Mikhael-Danilov

It is. it is not SCARED as is due to 'terrified' part, but close enough.

Sorry for delayed reply. Scared may or may not inherit from Fleeing (in my opinion ai states should be not related by inheritance) Not sure if it is possible to...

Similar ports of another PD variants https://github.com/Arcnor/pixel-dungeon-gdx https://github.com/00-Evan/shattered-pixel-dungeon-gdx

Current shattered https://github.com/00-Evan/shattered-pixel-dungeon based on libGDX too.

Thank you for issue report and suggestions. > Make all player controlled creatures attack at once this one partially implemented in 31.fix.20. However, there is a much more opportunities for...

Json. Animation for mobs can described using separate class like in: https://github.com/NYRDS/pixel-dungeon-remix/blob/master/PixelDungeon/src/main/java/com/watabou/pixeldungeon/sprites/BruteSprite.java Or in a json file: https://github.com/NYRDS/pixel-dungeon-remix/blob/master/PixelDungeon/src/main/assets/spritesDesc/Acidic.json Second format allow mods to change animations and sfx for mobs (...

Not bitmap, but animation sequences, just look at files in my previous comment,

Action buttons and quickslots together make up toolbar. Game log itself placed on top (which defined by its children bound box ) of toolbar. Toolbar can be extensively tuned (...

Not sure if it will be easy without exposing too much Toolbar internals

Not sure if it is a good solution to jump from 2 to 5 slots, also those number will be different for each device & ui scale pair. But yeah...