remixed-dungeon
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necromancer eating up resources
I am using a medium to high range phone (Xiaomi Redemi Note) playing with a necromancer currently lvl 39 at depth 30. For the last two depth my movements have been heavily stalled. This is probably because I have 5 deathlings with some other dominated creatures going about their business and fighting between 1 and 2 creatures at a time. Or due to the map being so big that my creatures are going far and wide.
Could I suggest one or several of the following?
- Simplify combat interactions when between player owned creatures and enemies.
- Make all player controlled creatures attack at once (I am unsure how combat dinamics work so I am unsure about that)
- make deep level maps slighty smaller to avoid creatures owned by player running off far and wide
- Make creatures in player control stay close to the player. Currently it seems that the necromancer is the most powerful character so this probably helps level it up with the others.
Thank you for issue report and suggestions.
Make all player controlled creatures attack at once
this one partially implemented in 31.fix.20.
However, there is a much more opportunities for optimizations of course, which I hope to implement in upcoming releases.