Miepee
Miepee
Out of curiosity tho, does it work on macOS 15 (Sequoia)?
@Shock9616 @Spidey002 does this work? `codesign --force --deep --sign - /path/to/am2r.app`
Did that need elevated privileges? Might be worth putting into the bash script / am2rlauncher
If you remember what was wonky with this, that'd be nice to know.
I realistically don't see usage above 1k at least. For most games that's already way plenty to get a good measurement.
Pipe rando got implemented, now area rando is missing. EDIT: Area rando here means am2r's terminology. in RDV terminology it's called a region.
For area/region rando (i still need to think of a better name...) we should probably change the logic of collecting the baby to require killing the queen? I haven't tested...
No idea why that other test fails :cry:
Doing some debugging, for some reason on type->vanilla / full->vanilla, the `_on_music_option_changed` is never even triggered. no idea how.
After trial and error: *Something* in the UI file causes the test to fail. No idea what.