Miepee

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No. You're free to beat me to it. It's not *super* important for me, i just opened an issue to not forget about it.

While a neat feature, this feels kinda eh to implement, unless we actually are able to open the proper docs for each version. Some games for example (like undertale) use...

> Async races? Async multis? Async races. e.g https://docs.google.com/spreadsheets/d/150hf2BagvU41Fjjio2ffoCnntOO11n1G-yJsYVxD74E/edit?gid=867591615#gid=867591615 or https://docs.google.com/spreadsheets/d/1pVBOwLOYCxoaf1n0-YRtCvhAg076vgq0zRoPZDzP_vg/edit?gid=1112655392#gid=1112655392

fixed as part of #7855

We expose that via "Show history for preset" option which IMO should be in such a guide. The underlying implementation, no.

Related to this would be, full hidden item models, but the models indicate whether its a minor or major item. Similar to how zelda has "chest matches contents"

TODO: needs preset describer.

> I was first thinking that it needs a different type for such transitions but that would probably mess around with DLR (and custom docks in open transitions ?) such...