Michael Bitsakis

Results 44 comments of Michael Bitsakis

Separated as many systems as possible as previous version of Infinite floor had everything linked up from the received data and it was going to cause me several issues and...

Settings and how it works (automated) ![Fog_Position.jpg](https://images.zenhubusercontent.com/6310d8645178a7423f8cf237/06bfbcad-55da-4b52-bd4d-ab3f058e076f) https://images.zenhubusercontent.com/337227404/f807d55d-8d4d-4aba-967a-21a484f40879/infinite_floor_autofogposition_1.m4v

Updated infinite floor to get the internal fog based on player position or 0,0. Updated current solution to cover all cases , including high ground , main decentraland , edges...

- Matched Unity fog color with Procedural Skybox ground color - Expanded the external Fog to give the smooth gradient blending - Updated Procedural Skybox color palette to match up...

- Added Brightness factor for the Fog - Tweaked for realtime https://images.zenhubusercontent.com/337227404/629eb49a-e07e-4baa-923b-1b693627505b/fogwithbrightfactor_1.m4v And in runtime https://images.zenhubusercontent.com/337227404/db49b046-f805-4d35-84d2-6895b19aba14/runtime_perfectmatch_1.m4v

Separated decentraland infinite floor map from ground color that was penetrating from prodecural skybox ![separated_procedural_skybox_color_from_decentraland_infinite_floor.jpg](https://images.zenhubusercontent.com/6310d8645178a7423f8cf237/f51ce7ba-bc60-45dc-b461-b747dba5da9d)

Cloned feat/unity-2021 and created branch https://github.com/decentraland/unity-renderer/tree/feat/unity-2021-shadersCompatibility. Checking shaders and will modify accordingly to make them compatible with WebGL.

Progress : Created a modified --> DCL/Universal Render Pipeline/LitMod shader and fixed Alpha Cutoff .

Fixed Alpha Clip ![Fixed_Alpha_Clip.jpg](https://images.zenhubusercontent.com/6310d8645178a7423f8cf237/ec2e0fff-7160-4163-b5b7-1023ccba6f62 )

Transparency is fixed , we came up to a unity bug , not setting up the _ALPHATEST_ON on the material during the version upgrade , once we use a 2021...