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New Infinite Fog Add Auto Center position

Open MichaelBitsakis opened this issue 2 years ago • 5 comments

New infinite Fog on Infinite Floor must transpose the center of the fog AND at the same time retain the infinite edges by blending with the Procedural Skybox ground

  • [x] Identify problem
  • [x] solution
  • [x] implementation

MichaelBitsakis avatar Oct 26 '22 18:10 MichaelBitsakis

Settings and how it works (automated)

Fog_Position.jpg

https://images.zenhubusercontent.com/337227404/f807d55d-8d4d-4aba-967a-21a484f40879/infinite_floor_autofogposition_1.m4v

MichaelBitsakis avatar Oct 26 '22 18:10 MichaelBitsakis

Updated infinite floor to get the internal fog based on player position or 0,0.

Updated current solution to cover all cases , including high ground , main decentraland , edges (we need data for this to work , a script to adjust the internal fog radius , i can take care of it if needed)

_L_Higher_grounds.jpg

_L_Decentraland_grounds.jpg

_L_Edges_grounds_Setup_1.jpg

_L_Edges_grounds_Setup_2.jpg

MichaelBitsakis avatar Oct 27 '22 13:10 MichaelBitsakis

  • Matched Unity fog color with Procedural Skybox ground color

  • Expanded the external Fog to give the smooth gradient blending

  • Updated Procedural Skybox color palette to match up with unity fog per hour in 6 segments

color_match_1.jpg

color_match_2.jpg

color_match_3jpg.jpg

MichaelBitsakis avatar Oct 28 '22 09:10 MichaelBitsakis

  • Added Brightness factor for the Fog
  • Tweaked for realtime

https://images.zenhubusercontent.com/337227404/629eb49a-e07e-4baa-923b-1b693627505b/fogwithbrightfactor_1.m4v

And in runtime

https://images.zenhubusercontent.com/337227404/db49b046-f805-4d35-84d2-6895b19aba14/runtime_perfectmatch_1.m4v

MichaelBitsakis avatar Oct 28 '22 10:10 MichaelBitsakis

Separated decentraland infinite floor map from ground color that was penetrating from prodecural skybox separated_procedural_skybox_color_from_decentraland_infinite_floor.jpg

MichaelBitsakis avatar Oct 28 '22 16:10 MichaelBitsakis