Meoo
Meoo
Alright, I see. I can't use Luxe.next directly though, because it's bound to Snow ticks, and as I'm using fixed timestep my game can have multiple updates within a single...
I am using Luxe.fixed_timestep and Luxe.fixed_frame_time, 128 updates per second and no interpolation for rendering. For some reason, with the exact same code it is much smoother than per frame...
More info: The freeze only happens when trying to close the app from the desktop while SteamVR is still running, when doing so, the logs show the stop & shutdown...