Megasteakman
Megasteakman
That error means the project settings don't have those input bindings added. You can see the process of adding input bindings to your project here: https://youtu.be/crv6AIbadSo?t=666 You also have to...
I just made a discord: this link will only work for 7 days though: https://discord.gg/vajKSxnb I'm trying to figure out a way to post a permanent link without getting lots...
Hmm, I might not be able to replicate your set up since I don't have your mocap system, but I've heard from several others that non-SteamVR tracking can mess with...
I downloaded 426, downloaded the 4.26 branch, installed the required plugins and everything works fine for me, so I think it might be your mocap set up since it's not...
Thank you for being so thorough with your notes! That is very helpful for me. If the Metahuman animation blueprint is on the body mesh, everything should be correct. As...
That looks like what happens when there is no animation blueprint (or the wrong animation blueprint) is on the character. Here's what I think it is. https://www.youtube.com/watch?v=yS2Yy2wL1jQ
Hey, thanks so much, that's really kind of you! I am in a bit of the a holding pattern as UE5 preview 2 broke live link xr for me, but...
Sorry the link was broken: I thought I chose a link that never expired, but it looks like I didn't. Try this one out: https://discord.gg/M32fp5Cb3K
When you calibrate, the system stores your height, and when entering calibrate the system tries to find out the height of the mocap actor and will scale you to match....
Hey! So this is a VERY big change that would require a lot of work, and I think very minimal gains. It's possible, but you would have to add additional...