Megasteakman
Megasteakman
Are you using the correct branch? The main repo is a 5.1.1 project. If you want 5.03, make sure you are using the 5.03 project. Here's more info about that...
Did you set up live link xr correctly and put the device ids into the player pawn? You can read the wiki or watch any of the 3 set up...
Oh nice, glad to hear it worked for you. I came across a problem where setting openXR input in the preferences messed with the trackers, so watch out for that....
@pinkybuffalo Are you using the main branch on github? I would recommend that over using the older version in dropbox. Those errors are because you dont have the unreal engine...
@kvnbln Unfortunately I'm trying to get things really solid for 5.2 and haven't been able to bug fix everything on that version, and haven't been able to move on to...
@kvnbln Sorry for the delay: I just put up a 5.3 version of the project. Let me know if that works for you!
Sorry, I never got a notification for this message. Is this still an issue? I've never seen this before. Anyways, sorry for the delay, and I hope the issue has...
I just ordered a quest 3 and will look into it! One thing I'm finding difficult is a lot of external plugins and sdks are causing friction with users/preventing me...
Thanks for the thorough breakdown of your set up! Testing multiplayer definitely is a pain point for me, and I rarely capture multiple people at once so the set up...