Results 9 comments of McJty

The thing is that RFTools Dimensions generates dimensions dynamically. i.e. it's like Mystcraft where it gives players the option to generate dimensions in game. I think Immersive Portals doesn't cope...

The problem is that inventory tweaks is rearranging the storage module which is also part of this inventory but it shouldn't touch that. I'd like to figure out a way...

Seems like EntityType.spawn() IS wrong though: ``` @Nullable public T spawn(ServerLevel pLevel, @Nullable CompoundTag pCompound, @Nullable Component pCustomName, @Nullable Player pPlayer, BlockPos pPos, MobSpawnType pSpawnType, boolean pShouldOffsetY, boolean pShouldOffsetYMore) {...

It's just a companion mod for my YouTube tutorial. I should put a link to the tutorial why y here. That's right

CompatLayer is a library. It is not even a mod. CompatLayer has *no* code that executes on its own so it cannot be the cause of this. That's literally impossible

Sorry but that's nonsense. The simulate option in IItemHandler MUST be accurate. Too many mods (including mine) depend on it being accurate. This is not some kind of fuzzy logic...

We have been discussing this at forge discord right now and we think the best solution is that the basin's item handler only has one slot that can accept items...

What do you mean exactly? Can you describe when this happens?

Hmm pipes should never such energy out of anything. Forge Energy is a push system. Generators and batteries are supposed to push energy to adjacent blocks that accept energy. Like...