Maxkatsur
Maxkatsur
I don't believe you, stranger. I tested it myself. The OPL 1.2.0 betas are quite unstable, but it's understandable, since this version is still W.I.P.
This should be a thing soon; PBR is quite new, so it comes with increased GPU requirements.
Same thing with _CoD: Black Ops_ (2010, PC Steam)
[deltaforce music.zip](https://github.com/user-attachments/files/17046737/deltaforce.music.zip) There.
Okay, I'm waiting for further research results
[Delta Force WAV samples (ripped with Watto Game Extractor).zip](https://github.com/user-attachments/files/17556179/Delta.Force.WAV.samples.ripped.with.Watto.Game.Extractor.zip) One month later, I did this research by myself. QuickBMS script was a failure, as it couldn't keep `.wav` file extension...
Looks like the music file format was commonwealth, namely Microsoft WAV 8-bit PCM. End case.
_Revolution_'s implementation is really good. And implementing it into _P2:CE_ will make the upcoming mod and the lighting even better. But that's only a matter of time.
Ending scene functioning like a "vehicle"? Weird.
The March 11 2024 update for P2:CE indicates that Ogg Vorbis and FLAC support has been added. https://store.steampowered.com/news/app/440000/view/4139442565108876292?l=english However, this post is about looping OGG and FLAC audio files, similar...