MaximeM
MaximeM
I have the same problem I think: when opening the connection the Websocket will open / then after few seconds close . I think the retry logic is not working....
do you have any news on this? can't get it to work on either chrome or safari on iOS.
It works no problem in Safari / iOS. just watch which JS you include .
Guys, Change Default to PreDefault in SocketIOClient.uplugin Modules": [ { "Name": "SocketIOClient", "Type": "Runtime", **"LoadingPhase": "PreDefault",** "WhitelistPlatforms": [ "Win64", "Linux", "Mac", "Android", "IOS" ] },
Is their any issue or problem that could arise from putting the client on the game instance?