SocketIOClient-Unreal
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Deleting socketIOclient in Unreal 5.0.3
Hello, I'm using the DSSLite plugin, I didn't have any problems in 4.27, but I passed 5.0.3 and I call the socketIOClient with the blueprint library, it is deleted when I turn the engine off and on.
@getnamo
There's not enough information here to help. What's to delete? What's happening when you're turning the engine off? How is the DSSLite plugin relevant?
Reinstall the plugin?
1 I create an actor and put it on the map I add SocketIOClient component inside 2 Actor I am referencing 3 Player satate 4 Then I pull that reference inside my ALS_Advanced Character so I can send data to the Socket inside the character
Then I save and turn off the engine. When I exit, the socketIOclient, which is the reference in the character, does not seem to be deleted, but also in the player state.
I'm going to delete the Socket IO Plugin made for 5.0.3 and use the 4.27 plugin on ue5, let's see if it gets better there.
Any news?
Any news?
yes, using child actor for character solves the problem
Guys,
Change Default to PreDefault in SocketIOClient.uplugin
Modules": [ { "Name": "SocketIOClient", "Type": "Runtime", "LoadingPhase": "PreDefault", "WhitelistPlatforms": [ "Win64", "Linux", "Mac", "Android", "IOS" ] },
Çocuklar,
SocketIOClient.uplugin'de Varsayılanı PreDefault olarak değiştirin
Modüller": [ { "Ad": "SocketIOClient", "Tür": "Çalışma Zamanı", "Yükleme Aşaması": "Ön Varsayılan", "Beyaz ListePlatformları" : [ "Win64", "Linux", "Mac", "Android", "IOS" ] },
Thank you my friend, it's solved like this, I haven't exported it yet, I wonder if it will cause problems while exporting.