MaxIsJoe
MaxIsJoe
I've said I'll make a new issue explaining this rework more in depth, so here it is. _Note: As of early 2023, this rework has been put on hold. Other...
### There is no other issue reporting the same problem. - [X] I have searched the existing issues ### Game Version 23010114 ### I was Client ### OS Linux ###...
oh look, comes with brand spanking new editor feature that I've wanted in here for a while  CL: [Balance] Buffed freeze resistance for Tiefling legs slightly, as their hooves...
     CL: [New] Hover-tooltips now display the health of items/objects. CL: [Improvement] Updated the examine text for integrity health slightly to make them color-coded and shorter.
### There is no other issue with the same feature request. - [X] I have searched the existing issues ### Why is this feature needed/good for the game? While recording...
### There is no other issue reporting the same problem. - [X] I have searched the existing issues ### Game Version Upstream/Develop (2/6/2023) ### I was Server ### OS Windows...
Hey so I just discovered this while messing around the player script and I found out that setting the time scale to 1.0 every frame causes the game to lag...
I noticed in the [docs](https://docs.godotengine.org/en/stable/tutorials/io/runtime_file_loading_and_saving.html#audio-video-files) while working on my own project that `AudioStreamMP3` was missing `load_from_file()`, which ogg already has. This PR adds that missing function so that it matches...