MaxIsJoe
MaxIsJoe
Added a spiriting group because cover reagents require sprites on the player to showcase them.
The issue is specifically related to the current issue we have regarding the thousands of objects and tiles that need to be loaded when users receive map data. This issue...
3 Of these have been fully implemented; The three damage tiers for Burn, Pierce and Slash damages and the ability to configure weapons to deal any of these damages. Advanced...
Apparently this was edited to include blunt force trauma damage so I'll need to add that as well. It's going great actually, but like I said in my last PR...
I don't remember seeing blunt tho? Ah whatever, I needed a way to damage bones either way.
> Or rather, the singular bone. If you change the body so each part has a bone, make sure to change how much blood each bone makes accordingly. Bones can...
> Update mob and health analyzer examination text to reflect the traumas a character is experiencing. Idk why this hasn't been updated when it's been added already.
> you might find that would happen less often if you communicated directly with me more, Max.  but I said this was added here before
> also, does it work with regular examination? People should be able to visually identify wounds via examination. The bounty said health analyzers only but I think this is an...
health analyzer examination should be "health analyzer **and** examination text" then