MaxIsJoe
MaxIsJoe
>  it's hard to read like this  ye, needs some improvement. but still low priority.
I still believe that map pop is not high priority thing to peruse in this PR because map pop isn't really that important imo and most of the game you're...
> Also looks like if you don't prebuilt the bundles , it builds it as part of the build process so therefore taking the same amount of time as if...
> that's only if you've prebuilt the addressables Then it was probably pre-built and cached on my end.
This PR is *technically* done, but it's plagued by a bunch of issues that either only appear on headless servers or are a pain to diagnose and debug. This has...

won't this break existing profile links that are being shared/used around? isn't there a better way to handle this, like a router that looks at a shortned `p` for profiles...
Assigned "Old Mobs" label to this. Wont fix. Port mobs to MobV2 instead.
Can we use this like an object pool, where we can stash away hundreds of nodes then unstash them when needed? For example, stashing away hundreds of bullet scenes for...
The code suggests that this is intentional behavior, not a bug.