Mavhod
Mavhod
Now I can't compile with Andorid it error about virtual script, I'll check it later when that error is fixed.
I load .zip from github with branch 2.1 after build it and test It work fine, Is you mistake something? There is template I was build it, you can download...
Yes, I use `scons platform=android target=release`, you can follow this instruction http://docs.godotengine.org/en/latest/reference/compiling_for_android.html rochfe, I was compiled version 2.0 and it work fine, I don't know what are you wrong.
Since Godot change build Android from ant to gradle and removed Google play services, this module is must change something, and I must research it, sorry.
If you not strict, maybe you download old Godot revision from Github for use this module.
https://github.com/godotengine/godot/issues/3285 Above is issue from punto version, but I still not success to try it.
Ok after try it, I can build Godot with admob again, you can pull last repo and read README again.
AdMob singleton will available on Andriod and with set ``` [android] modules="org/godotengine/godot/GodotAdMob" ``` in engine.cfg, otherwise it will be null, you can see banner on Android device only hasn't emulation...
If you build with Godot 1.1 you must use old version Admob module: https://github.com/Mavhod/GodotAdmob/tree/449191c5fe65e96037df53b45f7470cecf4ad985 make .apk with `ant release` then apk will place here: platform/android/java/bin/Godot-release-unsigned.apk For scons command and not...
What happen when landscape orientation?