Mavhod

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In a beginning it will use a few second for load ads.

Usually if portrait work so landscape should work too, You can investigate error from Android check log tools (e.g. ddms from android-sdk/tools)

I use Arch Linux and can build fine (scons + gradlew), with last Godot commit version and Android SDK, I'm not sure where is admob package keep, maybe you miss...

OK I fixed it, please update my commited. Now you not need to move file GodotAdMob.java from "admob/android/" to "platform/android/java/src/org/godotengine/godot, please revert it.

I use https://github.com/Mavhod/GodotAdmob with delete meta-data in GodotGPS module ``` ``` and use last Godot update branch 2.1 I build all success and can run with admob and google play...

Seem many people use admob module, so yes I cloud add Interstitial. Today I dev game project for PC platform, but maybe I will do it. Maybe I see other...

This module quite out of date, I will fix it soon thanks. :)

Fixed it, please test.

On Windows you must compile with Visual C++ only (can't use mingw) because *.lib is for Microsoft C++ only not for mingw (gcc, g++).

Windows 64bit you must compile with console "VS2013 x64 Cross Tools Command Prompt" but now the last Godot version in Github is compile error in this cmd.