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Improvement for Supertuxkart - Textures for colors

Open Matthias84 opened this issue 11 years ago • 2 comments

Hi, I try to create levels for Supertuxkart with this toolchain: OSM2World -> Blender3D -> STK RDK -> Supertuxkart

That works well, but there are still problems with texture support. Bildschirmfoto vom 2013-03-30 11:39:04 In short, the building textures doesn't get colorized and buildings with just an single color are white.

There are some suggestions, as using vertex colors or synthesising colored textures: http://forum.freegamedev.net/viewtopic.php?f=18&t=4295 So what do you think?

Matthias84 avatar Mar 30 '13 19:03 Matthias84

As far as I know, .obj doesn't support vertex colors.

Synthesizing colored textures, as you suggest, would probably work though.

It would also be possible, especially for those buildings that use the default material anyway, to discard the (almost invisible) texture, leaving only the color. Do you know whether such a colored face without texture works in STK?

tordanik avatar Apr 01 '13 14:04 tordanik

I will try to find it out with a straped down version next week.

BTW I wrote some instructions on generating levels: http://wiki.openstreetmap.org/wiki/Supertuxkart

Matthias84 avatar Apr 12 '13 12:04 Matthias84