Matthieu Huvé

Results 3 comments of Matthieu Huvé

I'm not really familiar with plug-in development. Would it still be compatible with the asset library if I don't put everything inside addon/MaxSizeContainer repository?

Hi! I haven't really looked into the code for the last two years, but it shouldn't be really hard to convert to godot 3. There would be the standard 2.1->3.x...

Hi! You might be interested by this newly released repo :wink: I haven't looked at the code, but the effect is cool and it runs on godot 3. https://github.com/hiulit/Godot-3-2D-Destructible-Objects