Matt Rix

Results 44 comments of Matt Rix

See also: http://www.clover-studio.com/blog/custom-mask-shader-for-unity-3d-weve-developed-for-a-childrenss-game/

Yup, that's why I use the dll (though it's worth noting it's only an issue if you compile in monodevelop). I've seen workarounds to make the .NET setting stick, but...

No this was an issue long before Unity 4.3. (well back into Unity 3) Basically when Unity creates the csproj files, it sets the .Net target as 3.5 (which doesn't...

So Michael says I can use BetterList and that it's coming in Unity anyway: https://twitter.com/ArenMook/status/414111431269683200

Hmm, yeah negative `scaleX` and `scaleY` is the intended way to flip a sprite. The actual issue here is caused by the fact that most rect contains/intersection algorithms don't handle...

Sure yeah, I'd like to see it. The FTouchManager is different now, but it should be even easier to integrate into it, I think.

@eeenmachine You should try that guy's fix in that reddit thread and see if it works for you, I think it might work well with your tiny pixel fonts.

Awesome, good to know! Yeah I figure I'll take what he did there with the line drawer, and then add the ability to make shapes with it as well.

Hmm, pretty sure double buffered meshes are no longer recommended/needed anymore in Unity because of the introduction of MarkDynamic().