Matt Rix
Matt Rix
The fix is really easy, I just don't know how to use GitHub to submit a patch or whatever... Anyway, you just need to wrap all the %s on line...
http://forum.unity3d.com/threads/unity-4-5-new-hierarchy-window-sorting.248298/#post-1646417
The current multi-touch system is decent, but there should also be an even simpler API for it, something that can just be accessed on Futile.touchManager, and that works like Unity...
In other words, make it so that if the Futile scene has been transformed in 3D (ex. rotated or scaled), that the touch values would still be accurate to where...
Neat masking demo by jpsarda: http://www.reddit.com/r/futile/comments/25hcpl/dig_a_hole_in_an_image/chiibw0
from an email: "make two mesh nodes, add them next to each other, add some triangles, do some stuff. Later, make the second one invisible (without changing its data and...
See http://www.reddit.com/r/futile/comments/1v44ln/missed_mouse_release_event/ceq2ua5?context=3
ShoeBox saves the space character as a literal space " " instead of "space" (like every other BMFont tool does!), which means it breaks the FFont parser because the BMFont...
I believe I've already fixed this in unstable, but it's worth checking just in case: ---below is from an email--- > The next little problem with buttons is the enabled...
https://github.com/MattRix/Futile/pull/223 This will allow you full control of a matrix if needed. Also note the _didSetMatrix flag, which could maybe be inverted and renamed to something like "_shouldCalculateMatrix".