Futile
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Support Masking
Use this masking approach: http://itaykeren.tumblr.com/post/10249748389/bitmap-based-mask-shader
The big challenge with this will be making it work with Futile's current depth mechanism.
See also: http://www.clover-studio.com/blog/custom-mask-shader-for-unity-3d-weve-developed-for-a-childrenss-game/