MattEqualsCoder
MattEqualsCoder
I did document this in the release, and I haven't heard of any other issues. Closing this unless we hear about anything new.
I wonder if we should go as far as to create a new type for this to make coding around it simpler to implement. "TieredSchrodingersStrings" or something.
I don't recall exactly what the limit is (I _think_ 0x200/512), but QUSB2SNES has a limit in the amount of memory that can be requested, so trying to get the...
Honestly, while I hadn't thought about it, I do wonder if we could automatically enable pegworld similar to the shaktool mode due to the issues betus has with enabling pegworld...
I think I agree with everything mentioned here. Some general comments.. ### Additional Points of Potential Concern - **Hint Tiles** - So I could see hint tile generation being potentially...
Another couple of spots which may make things weird. Just writing them down so when a solution is determined we can make sure it works with these. 1. Crocomire Escape...
All the above sounds good to me. I wonder how easy it would be to guestimate the amount of rooms/subrooms/exits and sort of generate a fake mock-up to do some...
Yeah, I'd agree those are some reasonable next steps. I wonder if there are some tools out there that could help with something like this... For the hint system, I'd...
Wow, that is a first for sure for me. Would you be able to go to %localappdata%\SMZ3CasRandomizer and upload the logs so that I can maybe see what happened? But...
Yeah, this is pretty tricky because some things are sort of fluid and dependent on progression. For example, level 1 and 2 swords are required for checks and should be...