MattEqualsCoder
MattEqualsCoder
@truong-bui Sorry for the delay, but I have created a brand new project in 4.25.4 to show the problem. Attached is a download for the project files. Interestingly, it doesn't...
So just want to confirm in regards to the FFR integration, you're saying it generates a YAML file with the locations (and items I'm guessing) for archipelago to use to...
So, I've started looking into various ways to do this, and I think I have been able to figure out a possible solution. However, before digging into it too much...
The main issue is our logic has diverged a good amount and has a lot more customization to the logic, so the region files will have to be specific to...
Ah, yeah. Apologies, I didn't add any notes about that in the release notes. I'll make sure to do that. The default AutoTracking scripts folder is %localappdata%\SMZ3CasRandomizer\AutoTrackerScripts, and you'll want...
Is there anything else that comes up in the the snes9x lua log?
Bizarre, I can't seem to replicate this in either 32bit or 64bit snes9x. Can you post the full log from snes9x as well as the latest log file from %localappdata%\SMZ3CasRandomizer?...
Also, just to make sure, you're using just the regular "Lua Script" connector option in SMZ3 and not the EmoTracker Lua Script or Crowd Control Lua Script?
It looks like part of what may have happened is when you were troubleshooting the script initially, you may have switched the tracker window over to USB2SNES, and that sort...