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Split Tracker good/useless item categorization into three

Open Vivelin opened this issue 2 years ago • 3 comments

Currently, deciding whether an item is good ("progression") is largely arbitrary and depends exclusively on the item type itself.

Some effort was made to extend this to include more logic in 719153e88bed8c53c7feae48eecbda6c04f3cd3e, but it is ultimately still mostly flawed because it relies on whether the item at the end of the chain is "good" or not.

My suggestion would be to split this into three categories:

  • Strictly required for go mode. This depends on logic and currently tracked items. Examples: Morph Ball; Pegasus Boots when GT Big Key is on Bob's Torch; the first (two) Power Bombs.
  • Nice to have but technically skippable. For example, mail upgrades.
  • Everything else, like missiles, arrows, rupees, etc.

Vivelin avatar Apr 26 '22 06:04 Vivelin