Matrix-QW
Matrix-QW
**ezQuake version:** ezQuake 3.6-dev-alpha9-dev 7122~8a22b7bc Aug 2 2021, 18:54:07 **Describe the bug** Sometimes I see white pixels. Once I move the mouse they actually disappear. There used to be a...
**Is your feature request related to a problem? Please describe.** It bothers me that ezquake connects to more than one proxy. Usually the second or third ones don't lower ping...
**Is your feature request related to a problem? Please describe.** It's not possible to bind some keys using the console with my keyboard layout (spanish), only through the menu. Also,...
**ezQuake version:** 3.6.4 **OS/device including version:** GTX 1060, driver 552.22, vid_renderer 1 **Describe the bug** Depending on the fps value used it shows some yellow sparks in the middle of...
**ezQuake version:** 3.6.5-dev 1~3c3623f **OS/device including version:** W10 ; GTX 1060 ; driver 552.12 ; vid_renderer 1 **Describe the bug** When these vars were implemented years ago I tried them...
https://www.slipseer.com/index.php?resources/quake-sound-bulb-higher-quality-audio-for-quake-1.110/ Allowing all Q1 sounds would be nice but just the ones used for multiplayer would be great.
Two requests in one. Add hud_gameclock_colon 0/1 Add hud_(team)frags_style 9 (to remove brackets/arrow/rectangle) A choice for a cleaner look. Also, this can help to avoid OLED burn-in. Frags element of...
This would avoid the need to use cmdline -no-triple-gl-buffer argument. There is a gl_triplebuffer variable for 2d rendering. New var called vid_gl_triple_buffer seems suitable.