Matata
Matata
Capture twice in the same frame may reproduce the problem.
> @boloyo > Thank you for reporting. > I would like to know more information. > > * Unity version > * UIEffect version > * Platforms > * Others...
> @boloyo > Can you submit a reproducible minimum project for this issue? > It helps to solve the issue. Just add Capture(); after the Capture(); in UIEffectCapuredImages.cs at line...
> Thanks! > I will try it later! 😄 I created a bugfix pull request for the bug, just for reference.